import { BuffMainType, BuffPositive, BuffType } from "core/typeDefine/typeDefine";

// BuffType 1属性2眩晕3流血4中毒5沉默6格挡一次伤害7闪避一次攻击,8隐匿9:无法暴击10.英魂,11睡眠12冰冻13嘲讽
export default {
    280100: {
        name: 'buff2',
        buffType: BuffType.Attri,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Negative,
        attris: {
           
        },
        stackAttris: {
           
        },
        stack: 0,
        rounds: 0,
        desc: '属性减益',
    },
    280103: {
        name: '灼烧',
        buffType: BuffType.Fire,
        buffMainType: BuffMainType.Damage,
        positive: BuffPositive.Negative,
        attris: {
            beHurtPer: [8, 0],
        },
        stackAttris: {
            beHurtPer: [4, 0],
        },
        stack: 0,
        rounds: [2, 0],
        value1: [4, 0],
        value2: [2, 1],
        desc: '灼烧,受到持续伤害',
    },
    280106: {
        name: '中毒',
        buffType: BuffType.Poison,
        buffMainType: BuffMainType.Damage,
        positive: BuffPositive.Negative,
        stack: [99, 1],
        rounds: 0,
        value1: [3, 1],
        value2: [2, 1],
        desc: '中毒,受到持续伤害',
    },
    280108: {
        name: '眩晕',
        buffType: BuffType.Vertigo,
        buffMainType: BuffMainType.Control,
        positive: BuffPositive.Negative,
        stack: 0,
        rounds: [2, 0],
        value1: [5, 0],
        value2: [3, 0],
        desc: '眩晕,无法行动',
    },
    280109: {
        name: '沉默',
        buffType: BuffType.Silent,
        buffMainType: BuffMainType.Control,
        positive: BuffPositive.Negative,
        stack: 0,
        rounds: [2, 0],
        value1: [5, 0],
        value2: [3, 0],
        desc: '沉默,无法释放技能',
    },
    280110: {
        name: '冰冻',
        buffType: BuffType.Ice,
        buffMainType: BuffMainType.Control,
        positive: BuffPositive.Negative,
        stack: 0,
        rounds: [2, 0],
        value1: [5, 0],
        value2: [3, 0],
        desc: '冰冻,无法行动',
    },
    280112: {
        name: '流血',
        buffType: BuffType.Blood,
        buffMainType: BuffMainType.Attri,
        positive: BuffPositive.Negative,
        stack: 0,
        rounds: [3, 0],
        value1: [5, 0],
        value2: [3, 0],
        desc: '流血,受到持续伤害',
    },
}